AI Insights · Timothy · April 2022
Top 5 Motorcycle Games Performance in Spain - Q1 2022
An overview of the performance of the top 5 motorcycle games on a unified platform in Spain during Q1 2022, based on data from Sensor Tower.
The first quarter of 2022 saw interesting trends among the top 5 motorcycle games in Spain on a unified platform, according to Sensor Tower data. Here's a closer look at the performance of these apps.
Bike Race:Motorcycle Games from Wildlife Studios experienced varied trends throughout the quarter. Weekly revenue started at around $630 in late December and then fluctuated, peaking at approximately $740 in early January and ending the quarter at $361. Weekly downloads showed an upward trend, starting at around 4.1K and reaching a high of 5.8K in late March. Active users saw a decline from 79.6K in late December to 69.4K by the end of March.
Real Bike Racing by Italic Games showed a significant decrease in weekly revenue, starting at $24 and dropping to single-digit figures for most of the quarter. Weekly downloads also declined, starting at 3.1K and ending the quarter at around 1.7K. Active users decreased from 9.8K at the start of the quarter to 5.3K by the end of March.
MotoGP Racing '23 from WePlay Media LLC had a downward trend in weekly revenue, starting at $192 and ending at $79. Weekly downloads also decreased, from 5.5K at the beginning of the quarter to 875 by the end of March. Active users showed a similar trend, declining from 7.7K to 1.5K over the quarter.
Ricky Zoom™ by Entertainment One saw minimal revenue activity throughout the quarter, with occasional small peaks. Weekly downloads remained relatively stable, fluctuating between 1.3K and 1.1K. Active users showed a slight decline, starting at 2.6K and ending at 2.4K.
Dirt Bike Unchained: MX Racing from Red Bull had a consistent performance in weekly revenue, starting at $120 and averaging around $60 throughout the quarter. Weekly downloads showed a significant drop from 2.4K at the beginning of the year to 542 by the end of March. Active users followed a similar trend, starting at 3.2K and decreasing to 1.6K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.